Crafting Interactive Worlds

GAMEDEV
PROGRAMMER

Designing gameplay systems where code, creativity, and controlled chaos collide.

Fernando Mendoza by @Lizeth.Guerrao
ACTIVE

WHO IS SPECTRA?

Mexican Game Design and Development student specializing in Unity, with experience in game design, programming, and project management. Focused on building solid systems and polished gameplay experiences, usually with coffee and six dogs supervising.

QUICK FACTS

  • > Game Designer & Developer
  • > 4+ Years Exp.
  • > Coffee-to-Code Ratio: 1:100
  • > Favorite Engine: Unity

CORE SKILLS

Unity
C#
C++
React
Shaders
Systems Architecture
Recent Creations

PROJECTS

Magical Flavour
Unity
C#
Co-op

Magical Flavour

A chaotic cooperative time-management game where players act as alchemists, coordinating to prepare and deliver magical orders before time runs out.

BUBBLE ABYSS
Unity
WebGL
Game Jam

BUBBLE ABYSS

A fast-paced platformer where you control a “bubble man” with a shotgun, descending an endless underwater abyss, collecting bubbles and pushing your distance record deeper.

PlushOut
Unity
C#
Kickstarter

PlushOut

Speed, chaos, and plushies! Race through the most chaotic competition where you must accelerate, survive, and avoid exploding in a world full of adorable yet dangerous plushies.

READY TO BUILD TOGETHER?

Whether you have a game concept, a technical hurdle, or just want to talk about Pokémon, my contact is always open.