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ABOUT FERNANDO

Fernando Mendoza by @Lizeth.Guerrao

QUICK FACTS

  • Location: SLP, México
  • Experience: 4+ Years
  • Focus: Gameplay & Systems
  • Languages: Spanish / English

MY JOURNEY

Hi! I'm Fernando Mendoza, a Mexican game developer and designer specializing in gameplay system and experiences built with Unity.

My journey in this industry was born from a curiosity to understand the magic behind the scenes. Evolving that curiosity into developing full projects, participating in international game jams, academic projects, and collaborative experiences where I've worked as a Lead Programmer and Project Manager.

Actively, I work hand in hand with my team at PlushCraftStudio on projects like Magical Flavour, a chaotic cooperative game where players act as alchemists preparing magical orders under pressure, and PlushOut, a frantic racing game starring plushies where surviving is as important as speeding.

Beyond code and mechanics, I'm interested in exploring how gameplay, aesthetics, and narrative can work together to create memorable experiences. I believe video games have a unique potential: not just to tell stories, but to allow players to live them through their own hands.

MY APPROACH

System-Driven Gameplay

Designing mechanics and systems that create emergent and meaningful player interactions.

Iterative Development

Rapid prototyping, testing, and constant iteration are essential to refining gameplay and discovering what trutly works.

Collaboration & Communication

Working closely with artists, designers, and other developers to ensure a cohesive vision and smooth development process.

Controlled Chaos

Some of the most memorable gameplay comes from unexpected situations. I enjoy designing systems that allow players to create their own chaotic and fun moments.

EXPERIENCE & EDUCATION

Lead Developer

PlushCraftStudios // 2025 - Present

  • Founder and lead developer of the studio, focused on creating gameplay experiences based on fun and controlled chaos.
  • Led development of projects like PlushOut and Magical Flavour, with a focus on gameplay programming, systems architecture, and game vision.
  • Organized development pipelines, task management, and led small development teams.
  • Represented the studio and projects at video game events, exhibitions, and networking spaces within the industry.

Game Developer & Lead Programmer

Gamespiration // 2024 - Present

  • Developed gameplay mechanics, game systems, and playable prototypes using Unity and C#.
  • Served as Lead Programmer for the TOP FAITH project, a semi-finalist in the GameJam+ Brasil 2024.
  • Implemented vehicle movement systems, procedural map generation, and collectible systems.
  • Integrated VFX and optimized assets from the Unity Asset Store.

Game Programmer

Grupo XScorpions // Feb 2024 - Sep 2024

  • Developed gameplay mechanics for playable characters and NPCs using Unity 3D.
  • Implemented dialogue systems, UI/UX, and interactive logic for video game prototypes.
  • Optimized game performance and resolved technical issues.
  • Participated in teaching and course development for video game development with Unity, teaching programming fundamentals and mechanics design.

Lic. Diseño y Desarrollo de Videojuegos

Universidad San Luis Potosí // 2022 - 2026

Professional training focused on game design, gameplay programming, video game production, and project management.

SKILLS AND ABILITIES

CORE ENGINE

Unity
Unreal
C#
Systems Architecture
Gameplay Mechanics
VR Development

TECH AND TOOLS

Git / Version Control
React / Next.js
Shaders
Multiplayer

SOFT SKILLS

Rapid Prototyping
Team Collaboration
Problem Solving
Game Jam Mindset
Adaptability